Part 4
No right or wrong answers — just think or chat about it: What is the most vivid dream you can still remember — and why do you think THAT one survived? If you could bottle one dream and give it to someone, what would it be and who gets it? And is a nightmare ever useful?
In Dream Country the BFG catches dreams — and mixes a nightmare that starts the plan to warn the Queen.
Catching dreamsThe BFG takes Sophie to Dream Country, a mysterious misty land where living dreams float through the air like glowing bubbles. He shows her how he catches, inspects, and stores each dream in labeled glass jars.
Mixing a trogglehumperBack in his cave, the BFG works as a dream craftsman, blending jars with a master's precision to concoct a trogglehumper — the worst possible nightmare — aimed at the most fearsome giant, the Fleshlumpeater.
A plan takes shapeFinally the BFG returns to Dream Country to capture a vivid nightmare of giants eating children, sealing it in a jar — the plan to warn the Queen is one step closer to becoming real.
| Focus | What It Means |
|---|---|
| Imagery & Atmosphere | How Dahl (author) uses vivid sensory language and setting details to make Dream Country feel real and wondrous |
| Show, Don’t Tell | How the BFG’s careful dream-mixing reveals character through action rather than direct description |
| Magic Realism | A world where magical things — living dreams, Dream Country — exist with real emotions and real consequences |
This is an independent study guide created by Garden Heights Academy to support reading comprehension and literary analysis. It contains original analysis questions and does not reproduce any text from the novel. The BFG is a work by Roald Dahl. Not affiliated with or endorsed by Roald Dahl, the Roald Dahl Story Company, or any associated rights holders.
ⓘ The vocabulary words in this list are selected to help you understand and complete this workbook. Some may not appear verbatim in the original novel.
- The BFG shows Sophie how to catch dreams with his net in Dream Country (Ch.12).
- Back in his cave, the BFG carefully mixes dream jars to create the trogglehumper for the Fleshlumpeater (Ch.13).
- The BFG and Sophie return to Dream Country to find the nightmare they need for the Queen’s plan (Ch.14).
- The BFG seals the nightmare showing giants eating children in a jar — the plan is one step closer (Ch.14).
- The other giants head off into the night, leaving the BFG and Sophie free to travel (Ch.12).

Every night, without asking permission, your brain puts on a private film festival. Dreams arrive mainly during REM sleep — the stage when your closed eyes flick rapidly back and forth — and they occur far more often than people think: four to six dreams a night. Most are forgotten within minutes of waking, which is why many people wrongly believe they “never dream at all.” Why does the sleeping brain bother?
Scientists believe dreaming is part of the night's housekeeping: while the body rests, the brain sorts the day's events, filing important memories and sweeping out clutter — and from those leftovers it seems to concoct each dream, mixing scraps of memory into strange new scenes. Emotional experiences get special treatment — which may explain why the most vivid and intense dreams tend to follow our most emotional days. A dream, on this view, is the visible spray thrown up as the brain churns through its filing. Even nightmares seem to have a job: many researchers see them as safe rehearsals, the brain practicing fear so real danger finds us less unprepared. And dreams are elusive, slipping away like water through cupped fingers: most fade within ten minutes of waking unless we recall them at once. The film festival plays nightly — but the cinema burns its own reels at dawn.
“A frightening chase, for instance, may simply be the brain practicing how to escape danger.”
This writing task is optional and is not part of your auto-graded score. It is meant for classroom discussion and creative practice.
Writing Task — Part 4 “The Trogglehumper”
Imagine you are watching the BFG carefully crafting the trogglehumper nightmare for the Fleshlumpeater. Describe what you see, hear, and feel as he selects each jar, blends the dream ingredients, and works with slow, deliberate precision. Use vivid sensory language to make the reader feel the strangeness and power of what is being made. Write at least 40 words.
No right or wrong — close the screen and tell someone nearby what happened in this part. Can’t find anyone? Tell yourself out loud. The moment you teach it, you truly understand it.

Part 4 Complete!
You finished Chapters 12–14: Dream-Catching, A Trogglehumper for the Fleshlumpeater, Dreams
Here are your auto-graded results:
The best last step is to teach it. In your own words, explain what happened — retell a favorite scene, teach a character’s big choice, or sum up the main idea for a parent, friend, or classmate. When you can teach it clearly, you truly own it.
Your writing was checked for length, spelling, and grammar. Scroll back to Part 5 to read the feedback.
Independent study guide by Garden Heights Academy. Not affiliated with or endorsed by Roald Dahl or the Roald Dahl Story Company. Contains original analysis only; no text from the novel is reproduced. Reference text: This workbook follows Roald Dahl’s classic text (the standard Puffin edition sold worldwide). Revised 2023 UK editions change some wording and may not match the vocabulary studied here.
